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Electric Image Universe 5.5 - nuevos features

Hola a todos.. Electric Image acaba de anunciar las nuevas funcionalidades de la siguiente versión de Electric Image Universe, la 5.5: (en inglés, nomas teniendo chance se los traduzco...) ------------------------------------------------------------------------------------ Caustics – Camera can now generate caustic effects. Refraction caustics (transparent objects). Reflection caustics. Separate controls for each group for both refraction and reflection caustics. Uses photon mapping techniques for great speed. Automatic calculation of photon distribution or user can supply his own. Ray Tracer optimization – The raytracer is now 20% faster overall. It is up to 300% faster for projects that contain millions of polygons. Camera - Camera can now use 2GB of RAM under OS X and Windows Camera supports Image files greater than 2GB Camera supports texture caches larger than 2GB Improved rendering of Clip Maps that use RGB channels. Ray Trace Reflection Blur – You can blur the raytrace reflection. Ray trace reflection blur maps Blur by a constant number Separate controls for blur angle, grain and samples GrangerFX Plugin Support - Camera can now render directly to the GrangerFX plugin file format (.vfx). This plugin works in AE and Premiere Pro Animator and Camera can now be used to create real time transitions and effects for AE and Premiere Pro. Light Gels for Illuminators – Apply a map to color the lights created by the illuminator. Can apply an HDRI lightprobe directly Can select upper or lower half image Can apply a fisheye image to Gel Animated maps or texture sequences can be used Display window features – Control for viewing image in user-selected gamma. Can view HDRI (lightprobe) files and save them out as Image. Adjustable exposure control for HDRI files Adjustable contrast control for HDRI files Can save out HDRI files as 6 frame environment map Can save out HDRI files as cubic QTVR movie. New Deformations that can be combined to create a nice looking ocean. Circular Wave II – Fade by distance controls Smoothing of wave Can produce multiple wave instances Runwave - Noise style deformation Displaces geometry using a noise function. Include a variety of controls for noise parameters Deformation Copy and paste – You can copy and paste deformations between groups. Deformation Switches – You can turn on and off each deformation region and each deformation. Duplicate Strength Maps – Duplicate button for painted strength maps. make a copy of the painted map and work on the copy to experiment while preserving the orignal. Project Window Reordering – You can reorder items in the Project window. This can also be used to change the hierarchy Camera Maps – Reordering Cameras in the Project window will alter the order that camera maps are applied during rendering. Turn off Undo for cameras – You can turn off undo for a camera so that it can be used to view changes you have made to the scene without disturbing the undo of your last operation. Texture Sequences – A folder filled with numerically sequenced image (or QuickTime compatible) files can now be used as an animated texture map in Animator and Camera. Mr Nitro2 plugin - Enhanced version of the explosion plugin Extrude exploded elements Separate timing controls Use strength map to control explosion Xpressionist 2.0 - Mac and Windows Can compile scripts with GCC for fast execution (OS X and Win). Built in text editor Support for external text editors Improved user interface NPR Shader Lite - Non Photorealistic Rendering shader Ink, pencil and charocoal modes Large number of separate controls for many ‘looks’ Lonelywave shader - Finite wave, with a controlable number of ripples and preview controls to check how the wave will look at any time. It also produces bump, color and displacement. Includes reactive controls Simplewave shader – Finite wave shader with bump and displacement Includes reactive controls SpKiller Shader - Allows you to prevent specular highights from appearing on the back side of transparent objects. Gradient Shader - Up to 12 different color keys. Can specify the direction shader is applied from Can apply the shader from object edge Can apply the shader from light source direction Cammo2 Shader - More color regions Noise algorithm can be chosen for each region Reactive Shaders- BumpynoiseR CrumpleR ErodedR FractalNoiseR RustR Transporter 5.5- Runs under OS X, 9 and Windows Can import the newer LightWave file format Can bring UVs in from OBJ files Uses an OpenGL window for model display Can optionally display vertex and face normals Modeler Spring primitive Ubernurbs/mesh enhancements: picking etc Tessellation settings improvements Y constrained dragging in Iso View window ------------------------------------------------------------------------------------ Está buenísimo!!! saludos JR

2 Respuestas

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Peter Puntos289170

joel

Hola a todos.. (en inglés, nomas teniendo chance se los traduzco...) JR

Todavia no hay chance. Jeje :wink:

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joel_ Puntos70520
mas bien interés. Pa que traduzco si la tuya fué la primera respuesta? (y ya sé que fué para bajar las estadísticas de no respuestas jejeje) salu2 Joel

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